Havok AI is relatively new (announced at GDC 2009), so you probably won’t find many users responding on here. But as a company, Havok has been around for over 10 years and our Physics product is one of the best known pieces of game middleware.
The key features of Havok AI are:
- Fast nav mesh generation
- Cross-platform, optimized runtime. All major queries run on multiple threads (including SPU on PS3).
- Dynamic pathfinding that integrates with (but doesn’t depend on) Havok Physics.
- Robust character steering system
The API is well-documented, and there are numerous demos to show different features of the system. Additionally, you’ll have access to our support team, who are constantly cited as one of our strengths (i.e. check out the quote from Volition in the 2009 Frontline Awards).
Licensees get access to most (but not all) of the source code.
Supported platforms are: Win32/64 (Visual Studio 2005/2008), Xbox360, PS3, Wii, Mac, and Linux. If you have more exotic hardware needs, we can also do custom builds, although those can take time.